Notice that all the early buildings (lumberjack, gatherer, lumbermill, farm, water pump) are 'simple'. Currently we offer automatic setting of floodgate height when a Drought starts or ends, based on a basic schedule or based on a Stream Gauge depth. Currently we offer automatic setting of floodgate height when a Drought starts or ends, based on a basic schedule or based on a Stream Gauge depth. There are also the more layback solution of open discharge dam, where you have a single block wide floodgate on the dam to allow water to drain any excess water above the gate "automatically". Now the wave that goes upstream causes the flow to stop(or even to reverse) while the regular flow continues to build up water which makes the return wave MUCH. 0 where there is a balance of water flowing in and out resulting in. Otherwise, as people soon realise when they start playing, everything apart from the top 3 layers of water cannot be manipulated. Then, you’ll need 30x gears, timber, and metals just to build it. For dams, see Dam. River started low while upstream filled after dry season. For normal conditions, water will flow through the natural river, but when a flood comes, most of that water will be diverted, reducing the flood risk to the developed areas. Question number 1 : 2 floodgate should be enough if you have a gap between them and if not i will choose 3 or more floodgate who stays next to each other in the midst of the river to spread out the water flow. It may be hard to see but there is a single levee at the bottom. Mechanistry has released Timberborn update 4 via the game's experimental branch, and there's plenty to look forward to in this latest update. Once the harvest starts coming in it gets to the point where as they harvest the last one the new one is finishing growing. 5 and I might be very dumb xd. 67 (iirc) constantly and you can path over a dam, so if flooding is the only thing you want to avoid you make a 0. 1? What gameplay situation would be improved by that?. #2. I have not tried pumping the water during the drought, but showers have worked fine. Add and vote up suggestions for Timberborn – Bugs and Suggestions. A collection of Floodgates and accessories. I. 5K 56K views 1 year ago A very important topic in a world where water is super. If a floodgate is submerged and the height is changed fast from 0 to 3 and back, on every change the water over the floodgate disappears. . Then when the drought starts (or otherwise passively) it just reduces water height by a rate. 3: Swampland Lumber. Join my Discord. The Plains is the map that the developer, Mechanistry, suggests you start out with. That would give a reason to keep little outposts next to dams for dam operators to live (which I think would be cute). Timberborn. Timberborn. 20 Logs, 10 Planks. . r/Timberborn • Tragedy strikes in Timberborn as a dynamite accident claims the lives of several hardworking beavers. Upstream slowly drains, downstream fills fast and then floods. Not fatal, as they can be adjusted before unpausing the game but quite annoying. . Pro tip: Folktail 2-story houses can be built partially submerged. Flood gates need 0. A 128x128 map that floods every wet season. yes. io uses essential cookies to make our site work. Make bad water have a different season. Bugs and Suggestions. 0. Timberborn. ago. Upstream fills back to 2m while downstream drains to very low or dry. I have a rather large dam on thousand islands that's 10 high. 5|2|2. 5 with the floodgate at . 0) tile deep of water. You begin with a natural reservoir but you will soon find it insufficient for maintaining more than a tiny population. Make beavers in thread mills have increased food and water demand ( a lot more water. It’s hard to argue. The author of this thread has indicated that this post answers the original topic. Timberborn is now available in Early Access via Steam, GOG, and Epic Games Store. Download the file from the column on the right under “Download files manually”. 5) will adjust the height of the floodgate to (0. So how are we supposed to last an 100 days drought? Floodgate reservoirs are 3-tiles high when drought starts. Additional Floodgates to extend your basins. g. And change the system to allow arbitrary height of floodgate My idea is, separate floodgate into top. 10. Before the 5 floodgate, i had a mix of levee / dam / 1 floodgate and i had no problem. This time, I have been through multiple droughts and the water has not disappeared. 6. so dam will fill up despite the 'leaking' but thats fine anyway as you need some water. You should notice the water level rises above 0. The Pocket District - 15x15 self supporting 120 Ironteeth. Ideas for New Features. Timberborn has continued to be the most interesting early access game because of how willing they are to add new things. 5, set floodgate height to 2. Build a District Gate to separate the two Districts. This should keep the water levels equal between the left side river and the pond. . By being height-adjustable the double. I was wondering because I only ever build my reservoirs three high because of the floodgate limitations. When you are building things you can see if they are too far from the district center. ago by CathodeAnode View community ranking In the Top 5% of largest communities on Reddit The 'Waterfall Floodgate'. Floodgate (max) height mutiplyer Mods. Your starting district is along a nice mostly straight stretch of river to dam, and the district can stretch across to the other side easily. Upstream slowly drains, downstream fills fast and then floods. The low one will constantly leak water out. Sorry don't have access to the game right now to try myself! No, they stop spinning if they’re submerged more than 2. like 3-5 times as much). Anonymous7056. Floodgate. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. then this mod might help you slightly achieve that goal. A floodgate at 0. 5 (e. Timberborn is a beaver city-building game featuring ingenious animals, vertical architecture, and river control (with dams and dynamite!). 5. A large, flat, and relatively simple map that offers the easiest start available in Timberborn, it has a single river that flows into a large lake. Usage First, you need to unlock the explosives factory in the Landscaping tab. down to my settlement, the water is now just staying there and its been about 2 in game days, the water is not being fed as the. Thunderstore Communities. Currently we offer automatic setting of floodgate height when a Drought starts or ends, based on a basic schedule or based on a Stream Gauge depth. I can't do pretty art like Zef, but basically my idea is to jut make floodgates stackable, and have the resulting stack determine the height and number of steps (Floodgate vertical-count minus 1 it seems is the current math?) this could warrant the floodgate being more expensive to research, but would also clear up some clutter in the landscaping menu. Once it has, lift the floodgate up in 0. Thunderstore is a mod database and API for downloading Timberborn mods. It would be neat if you could link a Flood Gate to a Depth Marker and then do: if [linked_depth_marker] is [0|0. Partially Closed/Open. ? doesn't sound right to me. Automation of floodgates. Blocks water based on how you adjust it. Thunderstore Communities. Usage This is just about adjustable flood gates. Additional Floodgates to extend your basins. You begin with a natural reservoir but you will soon find it insufficient for maintaining more than a tiny population. Dams in Timberborn are considered a basic resource and are unlocked by default, so it’s what you’ll be using to survive your first drought and to begin constructing your world. Simply select the dam option and place it wherever in the river you wish to construct it. Upstream fills to 2m even though gate is at 1. Pretty neat. Since a floodgate is, at maximum height, (1) tile tall it will block a depth of (1. I would like to propose removing floodgate level 2 and 3. I can't do pretty art like Zef, but basically my idea is to jut make floodgates stackable, and have the resulting stack determine the height and number of steps (Floodgate vertical-count minus 1 it seems is the current math?) this could warrant the floodgate being more expensive to research, but would also clear up some clutter in the landscaping menu. The river. Do not use floodgates to raise water level from below. x. 75 or something? I dammed of 2 exits of a river with . 1. Dynamite is used to remove a block of land that is directly below where the dynamite is placed. Triple floodgate is 4 tiles tall. It doesn't need to be a water tower, that's just how I think of it. 这是一场艰难的比赛,每个队员都有自己的最爱,但尘埃落定后,我们选择了三名获胜. When. It really screws with my system and really defeats the purpose of floodgates. I can't do pretty art like Zef, but basically my idea is to jut make floodgates stackable, and have the resulting stack determine the height and number of steps (Floodgate vertical-count minus 1 it seems is the current math?) this could warrant the floodgate being more expensive to research, but would also clear up some clutter in the landscaping menu. start of day, start of drought, end of drought, beaver unnatural death, beaver stuck, etc. 5 intervals sometimes feels a bit clunky. Just build a complete levee rather than sticking a completely pointless floodgate in the middle and run a path along the top. The bug appeared after switching to the experimental branch to test out the new Update 4. Triple Floodgate. Floodgate height reminder - Timberborn – Bugs and Suggestions. say, 0. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. surely a dam should be sitting at . 2. It's an excellent mod. It’s hard to argue. Welcome to Timberborn. As you can see in the screenshot, it is flooding a bit. I wanted to ask if anyone is aware of a mod that adds taller floodgates? A height of 3 is very much insufficient for custom hard mode (droughts lasting longer than 40 days) and I am not a fan of the deleting levees technique. You need to ensure that builders can reach that place, so be sure to also build a path to it if it’s not close enough to a district. Most of the game mechanics work really well for me, what I think should be improved to avoid micromanagement are two features: - warehouses: it should be possible to set a maximum for a certain good to be stored. Now you have an underwater farm to supplement your food stores or feed your Ironteeth babies. Timberborn. Timberborn Season 2 Episode 3: We build floodgates to raise river water levels and start expanding the dam. Any way to get rid of flooded water? Normally it just disappears but i had alittle extra water flow over my Levy wall which is 2 high. This pretty much trivializes all power needs as soon as you get alongside a badwater stream. e. Like: At start of drought, close such and such floodgate. help < > Showing 1-4 of 4 comments . So as of right now, pumped storage arent efficient; better to use them just as storage, period. That way you can have a floodgate deliver small amounts of water down irrigation channels without flooding everything or draining the storage area. as the floodgate would limit it. It appears that the water can pass through on its level is above 0. Blocks water based on how you adjust it. Mods Libraries. I haven't found a way to do it and it's a bit against the spirit of the game. 5, then water flows down until it reaches the point it wants then the floodgate goes up 0. 2 only works with experimental v0. Migrate your Beavers and move goods to the new. 4 votes Upvote Voted up A second button that can be dragged in the interface just to mark a favourite floodgate height. You have to plan things out if you want to survive long droughts. This extra ability comes with an added build cost of requiring Planks . Fully closed the floodgates would let water through normally during wet season. 6 comments Best DeFactoLyfe • 1 yr. I think it would be really cool if the were a job you could give to the beavers where they would go to floodgates and set the level based on certain conditions, such as raising gates before droughts and lowering them afterwards. 2 or 0. I used double floodgate at each entrance to the river so I could isolate the whole system if necessary. The best way to empty a reservoir is using a single floodgate; you don't need that much water flow. Flood a bit, dry, wait a bit, flood again. Use cases: 1) Together with a water wheel you can automatically redurect water when drought comes. Decided to make a guide for timberborn and share some things ive learned from playing quite a bit. I expect to block irrigation only to lowest dam/levee/floodgate tile, so levee irrigation towers should still work fully. 在那之后,整个团队投票帮助我们选择我们认为最原始、最吸引人、最有游戏价值的地图。. Maybe I am just going about building reservoirs not as efficiently as I could be. And I assume that you know that you can stack levee blocks 3 and taller if you build platforms next to them, so that the beavers can reach. Currently we offer automatic setting of floodgate height when a Drought starts or ends, based on a basic schedule or based on a Stream Gauge depth. The build mode mod ( aka god mode ) is a good one to test ideas with. Each dam piece you construct will cost you 20 logs. Just a check at the end of each day . Timberborn is now available in Early Access via Steam, GOG, and Epic Games Store. 23K subscribers in the Timberborn community. Add another floodgate adjacent to the others. . Show graphs about. Double Floodgate is a Landscaping building that blocks the flow of water up to an adjustable height. Before the 5 floodgate, i had a mix of levee / dam / 1 floodgate and i had no problem. A large, flat, and relatively simple map that offers the easiest start available in Timberborn, it has a single river that flows into a large lake. This means I have free flowing water for the first 30 days of drought, before it reaches the floodgate. Uploaded: 28 Dec 2022 . In my experience, if you line the bottom of your reservoir with dams, you should be able to displace the water up to three blocks up once it drains to a certain. Preconfigured and ready to use. Mr. The stream meters can measure water flow already, so maybe if you employed a beaver to watch them he could. 5). Easiest energy in all of my attempts. Showing 1 - 14 of 14 comments. 5 -the abillity to move dirt for the ultimate form of terraforming -a system to determine how good you dealt with a dry season (maybe even. allows to release water at the bottom of the dam (or on whatever level the player wants, depending on where it was built). One way flood gates would be useful as. 3. Simple Floodgate Triggers suggestion. Once you have successfully survived, start. Bugs and Suggestions. 2 height floodgate is open to 1. Edit: to clarify I mean build the floodgate at ground level not on top of levees. 5, it stops while the dams allow flow. That is why sometimes when you close a floodgate, a seemingly stable pool may flood. . The lower layer is mostly water pumps with berries, coffee bushes trees, and some stairs up tucked in between. The bug appeared after switching to the experimental branch to test out the new Update 4. 5). You can make reservoirs as deep as you want, but there's no way to fully empty and fill at will a reservoir >3 blocks. Timberborn is now available in Early Access via Steam, GOG, and Epic Games Store. And change the system to allow arbitrary height of floodgate My idea is, separate floodgate into top. Pretty neat. It really screws with my system and really defeats the purpose of floodgates. 2 only works with experimental v0. 2 votes Upvote Voted up see picture, triple flood gate built on top of single levee. It lets you build it up without time or resource cost, when you get it working you can then build it in game without the mod and save yourself the lost time and resource figuring out how to. g. (Have yet get past early cycle 7 w. Minecraft community on reddit. Up to 10 high floodgate, locked behind some. Page content is under the Creative Commons Attribution-ShareAlike 4. Timberborn. Either for the mod itself, or even better if they implement into the game. Preconfigured and ready to use. Timberborn – Bugs and Suggestions staff will be able to see your email address. Examples have been given, which you can fully empty >3 blocks. alfoxon Aug 29, 2022 @ 5:09pm. I can't do pretty art like Zef, but basically my idea is to jut make floodgates stackable, and have the resulting stack determine the height and number of steps (Floodgate vertical-count minus 1 it seems is the current math?) this could warrant the floodgate being more expensive to research, but would also clear up some clutter in the landscaping menu. The thing is, it's a regular pattern, every few hour. g. The water wheel can be built at a riverbank and if it directly connects to a workshop, said building will immediately receive power. Since a triple floodgate is, at maximum height, (3) tiles tall it will block a depth of (3. In this episode, I continue my look at Timberborn, which has just entered Early Access availability. Even more so if you can bring the water level at the furthest point . It'd be nice if they could trigger on. I was messing around with reservoir setups and found out that if there is a free column with a single levee at the bottom, it does not speed up output of water. 2. Edit: The setup in cause is shown near the end of the video. In the game Timberborn, poor preparation for a drought can end tragically for your beaver colony. The official subreddit of Timberborn, a city-building game featuring ingenious beavers, dams, vertical…Tanks are no longer good-specific, as you can pick what’s stored inside. alfoxon Aug 29, 2022 @ 5:09pm. ) Thanks again Grubs for your help!The first mod is BepInEx for Timberborn. The ruins across the ridge to the right can be reached with the initial district as well, by building stairwells up and over the ridge. 5 or 1 CM/s). I think it would be very cool to have the option to set a floodgate to always allow water through at a set rate, and have it automatically adjust to keep water flowing. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. A technique essential to hard mode survival. • 2 yr. Categories. Placing a dam or single tile restriction adjacent to your waterwheels also helps concentrate low flow zones. build levees (spelling) op top of the floodgate - that way the water level will be well above what's needed. So when the lower dam drops below, say, 0. outgoing in either 4 directions are 10 tiles. You will loose water storage at the top, but gain at the bottom with slight efficiency improvement. Any water silos geniuses?Steam配信ゲーム「Timberborn」の攻略用wikiです。I think it would be really cool if the were a job you could give to the beavers where they would go to floodgates and set the level based on certain conditions, such as raising gates before droughts and lowering them afterwards. Floodgate. If there is a line on the road it's within range. 5) will adjust the height of the triple floodgate to (2. You can build the three-taal floodgates on levee blocks too. The players all agree, Timberborn is a fantastic game, but there comes a time in each save where the settlement becomes more or less self-sufficient and it feels like you've ran out of things to do. 2 only works with experimental v0. That would give a reason to keep little outposts next to dams for dam operators to live (which I think would be cute) and would. Upstream hits 1. Returning to timberborn after a break to check out the new updates. 75 or something? I dammed of 2 exits of a river with . It really screws with my system and really defeats the purpose of floodgates. 2 only works with experimental v0. You click the floodgate, and it'll tell you what height they're set to. Stay safe, Timberborn community. The reservoir will overtop the bottom floodgate in option B, but the water that overtops it won't deplete the reservoir. I'll add: - pipes (afaik already in dev previews, saw here a post) - better logistics control. มีแต่คนที่ทำร้ายกันเอง"วันนี้เราอยู่กับเกม Timberborn. The devs haven't made a good way to do that yet unfortunately. ago. 0. This new feature will show. The floodgate is blocking some water and the floodgate is allowing some water through. I wanted to ask if anyone is aware of a mod that adds taller floodgates? A height of 3 is very much insufficient for custom hard mode (droughts lasting longer than 40 days) and I am not a fan of the deleting levees technique. I'm finding that the floodgates only having . 5. I. Giving you a finer control would only reveal more and more of the approximation and the flaws or shortcomings of. The triple floodgate will block the most water it can. Set the heights for: A) when powered, B) not powered and C) adjust the power needed to trigger it. That's at a 16 hour work day. So here is a screenshot that illustrates the 'waterfall floodgate' technique. CG. Once you get 250 science points, you can unlock the. Setting the floodgate to (0. 5m. This plugin for Timberborn allows you to automate your Floodgates a little. 특징 [편집] 극심한 가뭄을 견디지 못하고 멸망한 인류를 대신해 세상을 차지한 비버 들이 주인공이다. This plugin for Timberborn allows you to automate your Floodgates a little. just have one block hole in your dam (all the way to the ground) then build level with lvl3 floodgate at ground level. The author of this thread has indicated that this post answers the original topic. Basically, I'd like to create a large reservoir of water, 5 or more tiles high but have the discharge somehow be from the BOTTOM of the reservoir rather than the top so that the pressure from the reservoir is providing constant flow, even. I. 5, top damns floodgate drops 0. For dams, see Dam. Make water wheels more expensive, but create much more power. Constant Flooding!!!! Please Help. 5m & stops completely, downstream drains fast. The official subreddit of Timberborn, a city-building game featuring ingenious beavers, dams, vertical architecture, and deadly droughts. I solve the problem with adjusting the floodgates then. 0, 0. 25 adjustment step. I can't do pretty art like Zef, but basically my idea is to jut make floodgates stackable, and have the resulting stack determine the height and number of steps (Floodgate vertical-count minus 1 it seems is the current math?) this could warrant the floodgate being more expensive to research, but would also clear up some clutter in the landscaping menu. Repeat till drought is over. 10 Logs, 5 Planks. 75 or something? I dammed of 2 exits of a river with . Members Online Single Column Dam with Triple Floodgate at the bottom, fills to the top in wet season then drains automatically in the dry season at a stable rate, is this something that will get patched out? Timberborn-SimpleFloodgateTriggers. Stardust-Conqueror. 2. 0:00 / 3:17 • Dam How To: Dams, Levees and Floodgates - Timberborn Verowak 9. Floodgate (max) height mutiplyerIf it's being fed by more than 3 water sources it will continue to fill up indefinitely. maybe the dam info should be changed to 'allows flow a little. So the water get evaporated in 60-65 days or so. Second game I did the same thing, except instead of a Levee I built a Floodgate. These advanced tips and tricks will help you take your Timberborn colony to the next level. sacling up end game and designing blueprints with maxed out ILS is so satisfying. If there is no line it is not in range. then this mod might help you slightly achieve that goal. TLHeart Oct 4, 2021 @ 9:29am. Use it while it's here, and you'll even get to keep it. FPS are dropping hard allready. . Alternatively you could lower the floodgates in the back and let the excess dump out of the system that way. Acceptable Use Policy. I can only utilize the top 3 layers (3 tile floodgate). It's mainly helpful in the mid game when you need to regulate water between sections using flood gates from a reservoir (if you have built one). VeVantZeData. let the windmills and beavers be the power when the long drought comesAdvanced Tips (Hard Mode) I usually get to dynamite around Cycle 6 using these techniques (mostly applicable to the first race and early - mid game). Central Oct 21, 2021 @ 2:38am. Let's you set the gate at 0. 4M subscribers in the Minecraft community. Ever since the project started, we have been improving the game and adding new features based on community feedback. Phosphonothioic Oct 8, 2021 @ 12:37pm. Iron teeth's water pumps work down to four tiles deep btw, so that is less of a problem for that faction. UsageConstant Flooding!!!! Please Help : r/Timberborn. As I understand, the water mechanic is top active bottom passive which would make. 3. dams and the 3rd exit a floodgate, i raised the floodgate to . In this episode, I continue my look at Timberborn, which has just entered Early Access availability. Otherwise, you will have to face the horror of filling a very deep lake with a lot of water dumps which will consume your water supply. The slopping got worse when. Triple Floodgate is a Landscaping Buildings that blocks the flow of Water up to an adjustable height. Water pumps are built at a stage when a new player is completely overwhelmed. มีแต่คนที่ทำร้ายกันเอง"วันนี้เราอยู่กับเกม Timberborn. Early Access. 5 is identical to a dam. 3 z-levels worth of river water (2 levees stacked along the river) along your starting location should be enough to survive even the longest drought on hard difficulty, but make sure you don't accidentally flood your base. Players will always find a way to cheese whatever system is thrown their way, that’s what gamers do. . Problem: The maximum hight for floodgates is 3 cubes. In game "flood gates" open from the top and don't allow for this functionality. This time, I have been through multiple droughts and the water has not disappeared. By being height-adjustable the double floodgate offers more control over water than dams do. Floodgate height reset when loading savegame This suggestion has been merged into another suggestion: Floodgate height reset upon loading a save. Timberborn has continued to be the most interesting early access game because of how willing they are to add new things. They'll be flooded when the reservoir is full, but when the water level drops below their platform height, they'll be useable. Automated Floodgates, Water pumps and dumps. 5 tiles deep. I think that if you added levees to the side and a floodgate in the front/back, you might be able to restrict the flow, but I would have to test it out to make sure. Author: DisturbedZ. Simple Floodgate Triggers If you think that the engine in the game is in urgent need of reworking. Sep 17, 2021 @ 11:42am there is a sideway slider under the number :D. yes. Last updated: 2 years ago. I can't do pretty art like Zef, but basically my idea is to jut make floodgates stackable, and have the resulting stack determine the height and number of steps (Floodgate vertical-count minus 1 it seems is the current math?) this could warrant the floodgate being more expensive to research, but would also clear up some clutter in the. For normal conditions, water will flow through the natural river, but when a flood comes, most of that water will be diverted, reducing the flood risk to the developed areas. Now I'm curious to see how the upstream floodgate solution works out. It can be raised from 0 blocks to 2 blocks in increments of 0. Make beavers in the thread mill age quicker (maybe?) Make thread mills have culture meters of surrounding beavers decay more quickly. 5, 1) so a floodgate set at 0. I'm on experimental now, so I have a canal leading to a decent sized lake for water. #2. 5 and 3. I also try to explode another layer or two in it. Note that it is not possible to place a Levee on top of a Dam. You can make reservoirs as deep as you want, but there's no way to fully empty and fill at will a reservoir >3 blocks. Mods Libraries. When that happens, depending on the amount of water being “rushed” back into the system at spots, it can overwhelm the banks at specific choke points (like that big waterfall. I have no idea why I keep flooding. If devs don’t take chances, then nothing ever gets done or improved. On the Plains map, using Folktails, I always try to build a reservoir along the river that. dandirkmn • 2 yr. Kalisa Sep 17, 2021 @ 6:01am. _corwin • 2 yr. The water ordinarily went 3 levees high (with some water diverted elsewhere), and went about 3.